<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>How-To on JO's USB</title><link>https://josusb.com/tags/how-to/</link><description>Recent content in How-To on JO's USB</description><generator>Hugo -- gohugo.io</generator><copyright>Copyright © 2021-2024 JO. All Rights Reserved.</copyright><lastBuildDate>Thu, 20 Oct 2022 15:45:42 -0400</lastBuildDate><atom:link href="https://josusb.com/tags/how-to/index.xml" rel="self" type="application/rss+xml"/><item><title>How To: Sort a List of Terraform Objects by Attribute</title><link>https://josusb.com/blog/terraform-sort/</link><pubDate>Thu, 20 Oct 2022 15:45:42 -0400</pubDate><guid>https://josusb.com/blog/terraform-sort/</guid><description>&lt;p>This is a short tutorial on how to sort a list of Terraform objects by a
specific attribute, which isn&amp;rsquo;t built-in to Terraform. This example will
sort AWS VPC subnets based on their amount of available IP addresses.&lt;/p></description></item><item><title>How To: Set Up an Apache Proxy Cache for Artifactory</title><link>https://josusb.com/blog/setup-proxy-cache/</link><pubDate>Fri, 02 Sep 2022 00:00:00 +0000</pubDate><guid>https://josusb.com/blog/setup-proxy-cache/</guid><description>&lt;p>This is a tutorial on how to set up an Apache
&lt;span class="dictionary" data-text="A reverse proxy is a server placed in front of an origin server, and acts as a gateway between clients and the origin. Common uses for reverse proxies include load balancing, caching content, and additional layers of web security.">reverse proxy&lt;/span>
for
&lt;span class="dictionary" data-text="A cache sits between the client and an origin server, and copies the origin&amp;rsquo;s content. If the client requests data that&amp;rsquo;s been stored in the cache (&amp;ldquo;cached content&amp;rdquo;), it can retrieve the data directly without contacting the origin, improving performance.">caching content&lt;/span>
from JFrog Artifactory. I had to learn how to do
this for work to lessen the request load on the origin Artifactory server, and improve performance
overall.&lt;/p></description></item><item><title>How To: Embed Streamable.com Videos in Hugo</title><link>https://josusb.com/blog/embed-streamable/</link><pubDate>Fri, 19 Aug 2022 15:27:23 -0400</pubDate><guid>https://josusb.com/blog/embed-streamable/</guid><description>&lt;p>Hey, this is a quick little tutorial on how to embed
&lt;a href="https://streamable.com/" target="_blank" rel="noopener noreferrer">&lt;em>Streamable&lt;/em>&lt;i class="fas fa-external-link-square-alt ms-1">&lt;/i>&lt;/a> videos to your Hugo website,
like this:
&lt;div style="width:100%; height:0px; position:relative; padding-bottom:42.188%;">
&lt;iframe src="https://streamable.com/e/urwirk?autoplay=1&amp;loop=1" frameborder="0"
allowfullscreen allow="autoplay"
style="width:100%; height:100%; position:absolute; left:0px; top:0px; overflow:hidden;">&lt;/iframe>
&lt;/div>
&lt;/p></description></item><item><title>How To: Build Unity Projects on the Command Line</title><link>https://josusb.com/blog/build-unity-cmd/</link><pubDate>Tue, 07 Sep 2021 07:49:28 -0400</pubDate><guid>https://josusb.com/blog/build-unity-cmd/</guid><description>There weren&amp;rsquo;t a lot of online resources on how to build Unity games from the command line, which was surprising. This would be useful for automating builds, meaning that you don&amp;rsquo;t need to manually interact with the Unity Editor if you only need to compile your game. If you have a large project, not having to load the Editor is a massive time saver. This can all be done through Unity&amp;rsquo;s command line arguments.</description></item><item><title>How To: Save $1,000+ on your AWS Bill</title><link>https://josusb.com/blog/aws-save-money/</link><pubDate>Mon, 12 Jul 2021 00:00:00 +0000</pubDate><guid>https://josusb.com/blog/aws-save-money/</guid><description>The Cost of the Cloud# One of my recent projects was to migrate some testing servers from on-premises to Amazon EC2. There were valid reasons for doing so, with the most pressing being to offload the testing workload to the cloud. Testing isn&amp;rsquo;t run 24/7, so those machines don&amp;rsquo;t need to be online all the time taking up server space. They can be dynamically provisioned en masse on AWS, and terminated once testing is complete.</description></item></channel></rss>